Tuesday, August 24, 2010

8/24/2010

For breakfast:

Puffins cereal with fresh golden kiwi

For lunch:


Baked potato with cheese and pinto beans with citrus rice and an apple (cafeteria)

After lunch:

Mixed berry frozen yogurt with raspberries, blueberries, lychee, and mochi balls (Yoghut, Columbia, SC)

For dinner:

Simple baked tilapia with fresh basil and chives with egg and raw asparagus

Monday, August 23, 2010

8/23/2010

For Lunch:

Cheese tortellini with basil pesto sauce (cafeteria)

For Dinner:

Baked tilapia on a bed of bok choy leaves with chilie sauce and seasoned grape tomatoes.

After dinner snack:


Bok choy remnants with left over habanero salsa 

The after dinner snack was just to minimize waste. Aside from the broccoli timbales that I ruined, tonight went really well. 94% positive. Pictures of the timbales to come later.

Sunday, August 22, 2010

8/22/2010

So this blog is going to have a new focus. I've been getting really into cooking lately, and I've become exceedingly excited about food and recipes and everything related to eating (eating healthy, of course). Starting tonight, this blog is going to be a daily chronicle of my meals for each day. each entry will simply be a picture of each meal, regardless of what it is, and a brief description, followed at the end by an overall rating for the day's overall food experience, and any comments about how it may be made better for next time. Updates will be in the evenings after dinner.

So here's today's.

For lunch:

Boiled asparagus with egg and grated Parmesan cheese.

For dinner:

Baked lemon pepper and herb tilapia with fresh yellow bell pepper and organic grape tomatoes.

For dessert:


Fresh dragon fruit.

Overall, I'd say that today's food experience was a 98% success. The tilapia would have been better with a lemon wedge rather than lime, but it was still delicious, nonetheless.

If anybody cares for recipes, send me an email, and I will be glad to send them to you.

TTFN.

Tuesday, June 22, 2010

I-Ninja


I-Ninja is a great game. I've had this game for a long, long time (since about eight grade), and I just now have gotten around to beating it. I-Ninja is essentially a straight up platforming game, with a few elements of hack-and-slash combat thrown in to break up the running, jumping, and swinging. The story is as it should (typically) be in a platforming title: minimal. You are a tiny, big-headed ninja bent on collecting the forbidden rage stones. The end.

Very much like most other platformers, the game mechnics revolve around advancing the game through the repeated collection of an item (in this case, "grades") offered at the end of every level objective, such as the stars in Mario 64 or the power cells in Jak and Daxter. This can get a bit tiresome, however, and usually results in shorter, but more frequent play sessions. 

The aforementioned primary game mechanic calls for interesting and varied level design to keep things fresh, and this game has plenty. The levels in the game are all very different, with tasks ranging from swinging your way through levels via your retractable chain to boxing Punch-Out style inside of gigantic robots.

Ninja's (yes, your character is simply called "Ninja") abilities are quite diverse. Throughout the game you will attack enemies with your sword, blow darts, swing from grapple points, use your sword as a propeller to hover safely down to earth, grind on rails, run along walls, hurl shurikens, ride on giant shurikens and balance yourself atop spherical objects and roll them about, and use half-pipe structures to build up vertical speed. Ninja's movements and controls are tight and responsive (although the proper timing for the sword helicopter maneuver is a little ambiguous), and moving through the levels feels great.

Overall, the game is not a tremendous challenge. It sits comfortably at a moderate skill level, offering several difficult challenges, but not punishing players too harshly for their mistakes. Aside from a few weird but unintrusive bugs here and there (sometimes Ninja's wall run did not register properly or a chain grapple that was clearly within range did not activate) and the mild tedium of the collection game mechanics, this is a great example of the platforming genre.

Platforming games are a dying breed among the modern game industry, which is a shame because they have always been some of my favorites. The only way to play really good platforming games today is to go back to the "golden days of gameplay" before story became such a huge focus. Don't get me wrong, I like games with great stories. The Metal Gear Saga is one of my favorite stories of any medium. But to me a game with engaging, responsive, twitch and reflex-based gameplay will triumph every time. Check this one out.

Verdict: Recommended

Friday, May 21, 2010

009-1


I just finished this series a few days ago. It was great. I'm not a huge fan of the art style that Shotaro Ishinomori uses in his shows (see Cyborg 009), but the character development in 009-1 is excellent. It's a spy thriller (with cyborgs), and very much feels like one, with constant gadgetry and espionage and back-stabbing plots and all of the things you would expect from a spy thriller. The main character, Agent 009-1 (also known as Mylene Hoffman), is an excellent protagonist, and is extraordinarily sexy. She is the sole focal character of the series, and you as the viewer really get to know how her mind works and who she is throughout the course of the show's thirteen episodes. Each episode is fairly self-contained, with some wrap-up continuity in the last few episodes to pull the series together. 

The Jnglish voice-acting in the show is absolutely atrocious, so I watched it in Japanese with subtitles, and I am glad that I did. Agent 009-1's Japanese voice actor really brought the character to life. She fit the character's personality perfectly. She never raised her voice, was always gentle, and had a very calm, level-headed inflection while still maintaining a certain warmth in the character's voice. The Japanese voice acting was just a pleasure to listen to, and in a way I'm glad that the English acting was so bad, else I probably would have missed out.

Anyway, the series was great, and is fairly short and non-committal. Check it out.

Verdict: Recommended

Monday, May 10, 2010

Gold


Gold is an excellent compilation. Asimov is one of my favorite authors, and I jump at every opportunity to read his material. Gold is his final compilation, and is made up of three parts. The first section is a collection of short stories, while the second is a collection of essays about Asimov's thoughts on science fiction, and the third is a collection of his thoughts on writing in general. The stories are great (as is usually the case with Asimovian literature), and vary in length from mid-sized short stories to stories that only span a few pages. The real meat of this book, though, are the essays. They are all vastly interesting and offer insights into the world of writing that I had never before been presented with, and, for better or worse, reveal a lot of Asimov's personal biases and preferences. 

It's a great book, and I encourage all fans of science fiction to check it out. It is important, however, that you have some previous experience with Asimov before jumping into this one. I recommend that you read a reasonable amount of his stuff before picking this one up, as a lot of the essays will be meaningless otherwise.

Verdict: Recommended

Wednesday, May 5, 2010

Samurai Champloo


Let me start off by saying that this is easily my favorite anime series so far. I think that it has successfully beaten out Trigun, which is a big deal for me. Samurai Champloo is simply beautiful.

The story is set in feudal Japan and follows three unlikely protagonists (Has there ever really been a "likely" protagonist? I've never heard that phrase.) on their quest to Nagasaki  to track down the legendary samurai who smells of sunflowers. Obviously, the story is a lot more convoluted and complex than that, but that's the run down. The three protagonists (Mugen, a wild criminal swordsman with a mysterious past; Jin, a cool and collected samurai of dangerous caliber; and Fuu, a young girl who stumbles upon the two during a bar fight) are all very interesting in their own right, and manage to fit into archetypes while still being refreshing and deep and avoiding cliche. The character development in the show is very well done, and I found myself to be very emotionally involved in the characters' stories and personalities by the end of the series.

The animation in the show is superb, demonstrating a fluidity of motion that many other anime lack, while still remaining detailed and stylized at every turn. The animation is also very consistent, with very little chibi-style break away scenes or ridiculous facial expressions and things of the like. These things certainly have their time and place, but the atmosphere of Samurai Champloo, while still being lighthearted and exciting, is serious overall, and I'm glad they avoided said exaggerations.

Now, for the music. Oh my goodness, the music. The soundtrack is what makes this show. The show takes place in feudal Japan, but incorporates elements of modern Japanese hip-hop culture throughout. This is reflected by the brilliantly composed downbeat instrumental hip-hop soundtrack that plays incessantly throughout the show. I don't know how to explain why this works as well as it does, but there is a magnificent synergy between the two themes that one would not expect. 

The show is just great. It's one of the few things in my life (media-wise, at least) that I have stepped back from immediately upon completion and thought, "I want to do that again."

Verdict: Highly, highly recommended